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Software Engineering for Games in Serious Contexts

181,89 €*

Sofort verfügbar, Lieferzeit: 1-3 Tage

Produktnummer: 18e395a65f60d448488ab869b4cfe4fcf5
Themengebiete: Educational Games Entertainment Games Game Programming Gamification Serious Games Software Engineering
Veröffentlichungsdatum: 23.09.2024
EAN: 9783031333408
Sprache: Englisch
Seitenzahl: 300
Produktart: Kartoniert / Broschiert
Herausgeber: Bucchiarone, Antonio Cooper, Kendra M. L.
Verlag: Springer International Publishing
Untertitel: Theories, Methods, Tools, and Experiences
Produktinformationen "Software Engineering for Games in Serious Contexts"
The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts.One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of seriousgames for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways.This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.
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