Roguelike Development with JavaScript
Produktnummer:
18e249ea36e2b14bae86879b893b7619a6
Autor: | Garzia, Andre Alves |
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Themengebiete: | Character classes Dungeons Game design JavaScript Phaser Procedural generation Roguelike Roguelite Tile-based mapping |
Veröffentlichungsdatum: | 26.09.2020 |
EAN: | 9781484260586 |
Sprache: | Englisch |
Seitenzahl: | 322 |
Produktart: | Kartoniert / Broschiert |
Verlag: | APRESS |
Untertitel: | Build and Publish Roguelike Genre Games with JavaScript and Phaser |
Produktinformationen "Roguelike Development with JavaScript"
Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you’ll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You’ll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you’ll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile. After reading this book, you’ll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.What You Will LearnMake use of procedural generation for dungeons, mazes, monsters, and treasurePick up skills to use Phaser to build gamesImplement turn-based mechanicsUse tile-based graphicsWho This Book Is For Game developers who want to build something fun and who have at least some prior JavaScript programming experience.

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