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New Geometric Data Structures for Collision Detection and Haptics

53,49 €*

Sofort verfügbar, Lieferzeit: 1-3 Tage

Produktnummer: 184096d567a58c4079aff3658e12fa068b
Autor: Weller, René
Themengebiete: Collision Detection Geometric Data Structures Haptics Physically-based Simulation Sphere Packings
Veröffentlichungsdatum: 08.08.2015
EAN: 9783319033181
Sprache: Englisch
Seitenzahl: 240
Produktart: Kartoniert / Broschiert
Verlag: Springer International Publishing
Produktinformationen "New Geometric Data Structures for Collision Detection and Haptics"
Starting with novel algorithms for optimally updating bounding volume hierarchies of objects undergoing arbitrary deformations, the author presents a new data structure that allows, for the first time, the computation of the penetration volume. The penetration volume is related to the water displacement of the overlapping region, and thus corresponds to a physically motivated and continuous force. The practicability of the approaches used is shown by realizing new applications in the field of robotics and haptics, including a user study that evaluates the influence of the degrees of freedom in complex haptic interactions. New Geometric Data Structures for Collision Detection and Haptics closes by proposing an open source benchmarking suite that evaluates both the performance and the quality of the collision response in order to guarantee a fair comparison of different collision detection algorithms.Required in the fields of computer graphics, physically-based simulations, computer animations, robotics and haptics, collision detection is a fundamental problem that arises every time we interact with virtual objects. Some of the open challenges associated with collision detection include the handling of deformable objects, the stable computation of physically-plausible contact information, and the extremely high frequencies that are required for haptic rendering. New Geometric Data Structures for Collision Detection and Haptics presents new solutions to all of these challenges, and will prove to be a valuable resource for researchers and practitioners of collision detection in the haptics, robotics and computer graphics and animation domains.

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