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Human-Computer Interaction – INTERACT 2019

106,99 €*

Sofort verfügbar, Lieferzeit: 1-3 Tage

Produktnummer: 18f69a3e67e7fb4dab9ca6157a4c744d22
Themengebiete: artificial intelligence computer networks data communication systems data security e-learning hci human-centered computing human-computer interaction mobile computing mobile devices
Veröffentlichungsdatum: 25.08.2019
EAN: 9783030293864
Sprache: Englisch
Seitenzahl: 782
Produktart: Kartoniert / Broschiert
Herausgeber: Lamas, David Loizides, Fernando Nacke, Lennart Petrie, Helen Winckler, Marco Zaphiris, Panayiotis
Verlag: Springer International Publishing
Untertitel: 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part III
Produktinformationen "Human-Computer Interaction – INTERACT 2019"
The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019.The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named:Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems.Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction.Part IV: user modelling and user studies; user experience; users’ emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops.

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