User Experience for Serious Games in Virtual Reality
Produktnummer:
18f6bdee6fafe843ca85bd51b5b44a1baf
Autor: | Kojic, Tanja |
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Themengebiete: | Design Guidelines Influencing Factors (IFs) Prior VR Experience Serious Gaming UX Model User Experience (UX) VR Head Mounted Display (HMD) Virtual Reality (VR) |
Veröffentlichungsdatum: | 29.11.2024 |
EAN: | 9783031755293 |
Sprache: | Englisch |
Seitenzahl: | 168 |
Produktart: | Gebunden |
Verlag: | Springer International Publishing |
Produktinformationen "User Experience for Serious Games in Virtual Reality"
The book presents research in understanding how to make Virtual Reality (VR) applications more enjoyable and realistic. The author studies this in relation not just to VR games for entertainment, but also for other applications such as serious games, which are used for education and training. To make VR games better, the work examines topics like the content in the game, the context in which it's played, and human factors like one’s age, and previous experience with VR. By understanding these factors, the author creates guidelines to make VR games more engaging and user-friendly. The primary purpose of this work is to evaluate and identify different influences on User Experience (UX) for VR serious games, intending to narrow the research gap between Influencing Factors (IFs), UX, and design guidelines for VR serious games. With eight user studies and five different VR serious games developed, different influences and links between those factors and UX components are investigated.

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