Two Bit Circus and the Future of Entertainment
Produktnummer:
18daa32c0ff5a84f0293b2c47bd018dcd7
Autor: | Bomkamp, Katherine Cutbirth, Elizabeth Lemle, Elise Williams, Marcella Klein |
---|---|
Themengebiete: | Education STEAM computer science design engineering games immersive virtual reality |
Veröffentlichungsdatum: | 15.12.2015 |
EAN: | 9783319257914 |
Sprache: | Englisch |
Seitenzahl: | 47 |
Produktart: | Kartoniert / Broschiert |
Verlag: | Springer International Publishing |
Produktinformationen "Two Bit Circus and the Future of Entertainment"
This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource. Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play.

Sie möchten lieber vor Ort einkaufen?
Sie haben Fragen zu diesem oder anderen Produkten oder möchten einfach gerne analog im Laden stöbern? Wir sind gerne für Sie da und beraten Sie auch telefonisch.
Juristische Fachbuchhandlung
Georg Blendl
Parcellistraße 5 (Maxburg)
8033 München
Montag - Freitag: 8:15 -18 Uhr
Samstags geschlossen