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Lean Game Development

53,49 €*

Sofort verfügbar, Lieferzeit: 1-3 Tage

Produktnummer: 18f34d561a64244c279a6eaf0e7cf47b76
Autor: Rosenfield Boeira, Julia Naomi
Themengebiete: Agile Methodologies Automated testing Continuous Improvement Lean Methodologies MVP (minimum viable product) Player Feedback Unit testing gameplay
Veröffentlichungsdatum: 16.12.2023
EAN: 9781484298428
Auflage: 2
Sprache: Englisch
Seitenzahl: 299
Produktart: Kartoniert / Broschiert
Verlag: APRESS
Untertitel: Apply Lean Frameworks to the Process of Game Development
Produktinformationen "Lean Game Development"
Master Lean UX and Lean Startup techniques to improve your agile game development experience beyond Scrum. This updated version of the book focuses on applying lean and agile methodologies to the game development process and features improved examples, applied techniques, and a whole new section explaining how to test a game in Unity with CI. You'll see how to define a minimum viable product (MVP) for games with Lean Canvas, allowing customers to iterate over it and collect feedback for improvement at every cycle. All of these are achieved while still using standard Agile techniques. The first part of the book explains the ideation process of a game and how lean methodologies allow developers, especially small studios, to avoid scope creep. Next, it it provides guidance on creating MVPs and using player feedback to iterate and improve games. The book then discusses continual improvement (CI) methods. A crucial part of CI is generation of Lean Canvas. LeanGame Development, Second Edition shows you how to iterate until you develop a game that satisfies developers, gamers, and your studio's financial goals.What You'll LearnStudy lean and agile methodologies to enhance the game development process Find out how to improve the way game productions define value and iterate over itApply development strategies to enrich the game development processWho This Book Is ForPeople from all sectors of the gaming industry will find the book useful in planning their project in a more iterative way, unloading the management burden on the development process and collecting feedback to improve the game content as early as possible.

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