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Interactivity, Game Creation, Design, Learning, and Innovation

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Produktnummer: 186901ab0ab6da4fdaa9d30a04551fc7ac
Themengebiete: 3D artificial intelligence computer aided instruction computer networks computer vision data visualization e-learning education game design game theory
Veröffentlichungsdatum: 31.01.2019
EAN: 9783030061333
Sprache: Englisch
Seitenzahl: 546
Produktart: Kartoniert / Broschiert
Herausgeber: Brooks, Anthony L. Brooks, Eva Sylla, Cristina
Verlag: Springer International Publishing
Untertitel: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings
Produktinformationen "Interactivity, Game Creation, Design, Learning, and Innovation"
This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.

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