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Augmented Reality Games II

192,59 €*

Sofort verfügbar, Lieferzeit: 1-3 Tage

Produktnummer: 18acc72871cfa748869d46e80ca520e8f9
Themengebiete: Augmented Education Augmented Reality Game-Based Learning Augmented Reality Games Designing Educational Mobile Augmented Reality Games Gamification in Cognitive Assessment and Cognitive Training
Veröffentlichungsdatum: 09.05.2025
EAN: 9783031544774
Auflage: 2
Sprache: Englisch
Seitenzahl: 365
Produktart: Kartoniert / Broschiert
Herausgeber: Geroimenko, Vladimir
Verlag: Springer International Publishing
Untertitel: The Gamification of Education, Medicine and Art
Produktinformationen "Augmented Reality Games II"
This is the second edition of the first ever research monograph that explores the exciting field of augmented reality games and their enabling technologies. The new edition has been thoroughly revised and updated, with 6 new chapters included. As well as investigating augmented reality games in education, the book covers the gamification of medicine, healthcare, and art. It has been written by a team of 43 researchers, practitioners, and artists from 12 countries, pioneering in developing and researching the new type of computer games.This book deals with a systematic analysis of educational augmented reality games, the gamification of elementary and secondary education, teachers’ novel key skills and new teaching methods in the classroom, creating immersive and playful reading experiences, augmented reality games for health promotion in old age and for transforming dental and physical education and practice, the gamification of augmented reality art, pervasive games, and gaming in public spaces, among other topics.Intended as a starting point for exploring this new fascinating area of research and game development, it will be essential reading not only for researchers, practitioners, game developers, and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.

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